The developers of the LEGO-like smash discuss the bite-sized version's
rise from an inauspicious start to phone and tablet glory. Minecraft
is an absolute sensation of a game, having sold more than 54 million
copies across platforms and spawning all sorts of officially licensed
doodads—like branded LEGO sets, foam swords, and a seemingly endless
array of t-shirts. Leading the pack in sales isn't the original PC
version, nor any of the home console ports, which have collectively
moved past the computer edition in total copies sold.
It makes sense on the surface: Pocket Edition is the lowest-priced version, and there are hundreds of millions of active devices that can run the game. But this is the same game that was critically shrugged off upon release less than three years ago, derided for being a hollow shell of the PC experience.
However, the Pocket Edition of today is significantly larger and more in-depth, and the recent Version 0.9 update added long-desired features like infinite worlds and explorable caves. Swedish indie studio Mojang continues to expand the game to make it bigger and better, and continue spreading the gospel of Minecraft to more and more players—and the developers aren't finished yet.
It makes sense on the surface: Pocket Edition is the lowest-priced version, and there are hundreds of millions of active devices that can run the game. But this is the same game that was critically shrugged off upon release less than three years ago, derided for being a hollow shell of the PC experience.
However, the Pocket Edition of today is significantly larger and more in-depth, and the recent Version 0.9 update added long-desired features like infinite worlds and explorable caves. Swedish indie studio Mojang continues to expand the game to make it bigger and better, and continue spreading the gospel of Minecraft to more and more players—and the developers aren't finished yet.
